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Design — modelling › Components and assembly

Components and assembly

A component is a group of sketches and bodies that belongs together: the lid of a box, a drawer front, a hinge leaf. Every design starts with one, the root, named after the design. An assembly relates components with joints, so a lid sits on its box and opens about its hinge.

Components

In the design tree, tap + on a component's row to make a child component inside it. New sketches and bodies go into the active component. Each component has its own Origin, Sketches, Construction and Bodies. Rename a component by long-pressing its name; delete a child component with ⋮ → Delete (it lists what goes with it).

Join two components

Join places one component against another and records how they may move. As-Built Join records the relationship between two components that are already where they belong, without moving either.

  1. Long-press Assembly in the Assemble group and choose Join or As-Built Join.
  2. Component 1 (moves): tap a snap point on the component that will move.
  3. Component 2 (fixed): tap the snap point it should meet.
  4. Choose the Assembly type.
  5. For a type that moves, choose its axis, and its slide direction where it has one.
  6. Tap Join (or As-Built Join).
Assembly typeAllowsAxis rows
RigidNo motion—
RevoluteTurning about one axis (a hinge)Rotation axis
SliderSliding along one axis (a drawer)Rotation axis, Slide axis
CylindricalTurning about and sliding along one axisRotation axis
PinSlotTurning about one axis and sliding along anotherRotation axis, Slot direction
PlanarSliding in a plane and turning about its normalPlane normal, Slide axis
BallTurning in any direction about a pointPitch axis, Slide axis

Each axis row chooses Primary, Secondary or Third, the three directions of the snap point you tapped.

Join Origin asks you to Tap a face to place.

Rigid groups

Rigid Group locks two or more bodies together so they move as one: tap a face of each (Tap two or more bodies) and tap Group.

Motion Study

Motion Study moves a joint through the motion it allows, to check clearances before cutting. Tap the moving body (Assembly mover (tap body B)); the drawer shows a value for each way the joint can move — Angle for a revolute joint, Distance for a slider, Pitch, Yaw and Roll for a ball — and Play runs it. A Rigid joint has nothing to study and says so: Rigid — no motion to study.

Still stuck? Contact support or email support@primemotioncnc.com.