PRIME MOTION— Help

Design — modelling Constraints

Constraints

A drawing is a set of lines that happen to be where you put them. A constrained sketch is a set of lines that know why they are there — and that stay right when something changes.

The difference in one sentence

Draw a rectangle by eye and stretch one side: everything moves, and nothing holds. Constrain it — sides parallel, corners joined, one dimension driving the width — and stretching it produces a larger rectangle instead of a quadrilateral.

What you can state

ConstraintSays
CoincidentThese points are the same point
CollinearThese lines lie on the same line
ConcentricThese circles share a centre
TangentThis curve meets that one smoothly
SmoothThey meet with matching curvature, not just direction
EqualThese are the same size
Parallel · PerpendicularThe obvious two
Horizontal · VerticalAligned to the sketch axes
SymmetricThese are mirrored about a line
MidpointThis point sits halfway along
Fix / LockThis does not move, whatever else does
Dimension · DistanceA measured value — and one you can drive with a parameter

Tangent and Smooth are not the same

Tangent means two curves meet going the same direction — no visible kink.

Smooth means they also share curvature, so the rate of turn matches. The difference is invisible on a drawing and obvious on a machined surface: a tangent join catches the light in a line, a smooth one does not.

Working practice

Constrain before you dimension. Say what the shape is — this is symmetric, these are equal, this is tangent — and then put numbers on the few things that are genuinely free. A sketch constrained this way needs far fewer dimensions and behaves far better when one changes.

Watch for under-constrained sketches. Geometry that can still move is geometry that will move, usually at the least convenient moment. The design tree marks sketches that need attention.