PRIME MOTION— Help

Design — modelling 3D features

3D features

A sketch is a flat outline. A feature turns it into something with volume, or modifies something that already has it.

From a sketch to a solid

FeatureTakes a profile and…
ExtrudePushes it along a straight line
RevolveSpins it around an axis
SweepRuns it along a path you drew
LoftBlends between two or more profiles

Most parts are mostly extrudes. Revolve makes anything turned. Sweep and loft are how shapes that cannot be described by either get made.

Adding to and cutting from

A feature can create a new body, add to an existing one, or cut into it. The same extrude that makes a boss makes a pocket, depending on which you choose — so a hole is often just an extrude that subtracts.

Combine does the same job between two existing bodies: union, subtract, intersect.

Refining a shape

FeatureDoes
FilletRounds an edge
ChamferBreaks an edge at an angle
ShellHollows a solid to a wall thickness
DraftTapers a face
HoleMakes a hole as a hole, with its own depth and type
ThreadAdds a thread

Repeating

Pattern repeats a feature rather than making you build it again — in a line, around a circle, along a path, or mirrored.

Variable fillets and tangent chains

Fillet is worth a closer look because it carries two things people miss:

A start and an end radius, so a round can taper along an edge.

Tangent chain, which propagates the fillet around every edge that continues smoothly from the one you picked — so you select one edge instead of thirty.

Everything is editable

Features are steps, not results. Any of them can be reopened and changed, and the model rebuilds — see the timeline.